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SiegeLord
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@SiegeLord
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Current issues:

  • No dialog addon, so can't do the install test on Linux
  • Doesn't build on OSX

@dos1
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dos1 commented Feb 9, 2019

I've looked into SDL on macOS.

  • the first issue is that the build system sets ALLEGRO_MACOSX and appends macOS files to the build
  • after fixing that, build fails on including GL headers, because the correct ones are behind ALLEGRO_MACOSX ifdef...
  • after fixing that too, it conflicts with the dialog addon
  • after disabling native dialogs, it builds :P

@SiegeLord
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Ah, going above and beyond I see. Don't worry about it too much, I just wanted to note down what issues I hit so I remembered what was up if I returned to it. Thanks for investigating things regardless!

@dos1
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dos1 commented Feb 9, 2019

Well, it just made me curious. I have a pretty convenient cross-compilation environment already setup, wouldn't bother otherwise :D

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3 participants